Understanding Zero Vector
A zero vector is a vector with zero length and no specific direction. Zero vector can also be defined as a vector whose initial and terminal points are at the same location. Graphically, a zero vector is represented by a single point.
Zero vector is denoted by or the number 0 with an arrow above it.
Properties of Zero Vector
Zero vector has several special properties that distinguish it from other vectors:
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Zero vector is the identity element in vector addition operations. If is any vector, then
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The magnitude (length) of zero vector is zero:
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Zero vector cannot be normalized, as it is impossible to create a unit vector from zero vector.
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Zero vector is unique in a vector space.
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Zero vector is simultaneously parallel and perpendicular (orthogonal) to all other vectors.
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The scalar product of zero vector with any real number will still result in zero vector:
Representation of Zero Vector
In Cartesian coordinate form, zero vector can be expressed as:
- In 1-dimensional space:
- In 2-dimensional space:
- In 3-dimensional space:
Examples of Zero Vector in Daily Life
One example of a zero vector in daily life is the displacement of someone who returns to their starting position. For instance:
If Andi walks 100 m east and then 100 m west, his total displacement is zero. Although Andi has traveled a total distance of 200 m, his displacement (the difference between final and initial positions) is zero.
Zero Vector in Vector Operations
Addition with Zero Vector
If is any vector, then:
This shows that zero vector acts as the identity element in vector addition operations.
Subtraction with Zero Vector
For any vector :
Scalar Multiplication with Zero Vector
For any scalar :
Applications of Zero Vector Concept
The concept of zero vector is very important in solving various vector problems. Here are some applications:
- In systems of linear equations, zero vector indicates a trivial solution.
- In physics, zero vector indicates an equilibrium state, for example when the resultant force on an object is zero, the object will remain at rest or move with constant velocity (Newton's First Law).
- In computer graphics programming, zero vector is used as a reference for coordinate transformations.